{"id":299491,"date":"2024-06-12T11:45:31","date_gmt":"2024-06-12T09:45:31","guid":{"rendered":"https:\/\/shinigami.pl\/?p=299491"},"modified":"2024-07-05T08:21:03","modified_gmt":"2024-07-05T06:21:03","slug":"o-bijatykach-early-accessie-i-starkheim-tournament-wywiad-z-project-mox","status":"publish","type":"post","link":"https:\/\/shinigami.pl\/?p=299491","title":{"rendered":"O bijatykach, Early Accessie i Starkheim Tournament \u2013 wywiad z Project Mox"},"content":{"rendered":"<div id=\"bsf_rt_marker\"><\/div><p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Tekken<em> 8<\/em>, <a href=\"https:\/\/shinigami.pl\/street-fighter-6\/\"><em>Street Fighter 6<\/em><\/a>, <em>Mortal Kombat 1<\/em> \u2013 klasyczne bijatyki ewidentnie s\u0105 teraz w modzie. Mo\u017ce jednak warto powr\u00f3ci\u0107 do rozpikselizowanych pocz\u0105tk\u00f3w tego gatunku na przyk\u0142ad za spraw\u0105 <a href=\"https:\/\/store.steampowered.com\/app\/1231070\/Starkheim_Tournament\/\"><em>Starkheim Tournament<\/em><\/a>? O tym i innych sprawach opowiedzia\u0142 w wywiadzie dla Cross-Playa Jakub Skonecki z Project Mox.<\/strong><\/span><\/p>\n<hr \/>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>May_Day: Zapytam prowokacyjnie:\u00a0<em>Starkheim Tournament\u00a0<\/em>to takie\u00a0<em>Street Fighter II<\/em>, ale w settingu \u015bredniowiecznym\/fantasy i z broni\u0105 bia\u0142\u0105. Zgadza si\u0119?<\/strong><\/span><\/p>\n<p><a href=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_stonecki.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-299496 alignleft\" src=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_stonecki-244x300.jpg\" alt=\"\" width=\"244\" height=\"300\" srcset=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_stonecki-244x300.jpg 244w, https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_stonecki.jpg 521w\" sizes=\"auto, (max-width: 244px) 100vw, 244px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Jakub Skonecki: <\/strong>Powiedzia\u0142bym, \u017ce\u00a0<em>Starkheim Tournament<\/em> to w\u0142a\u015bnie po\u0142\u0105czenie\u00a0<em>Street Fighter\u00f3w<\/em>,\u00a0<em>Soulcalibur\u00f3w\u00a0<\/em>oraz\u00a0<em>Super Smash Bros.<\/em>, na kt\u00f3rym wzorowany jest g\u0142\u00f3wnie input.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Czyli inspiracja p\u0142ynie z r\u00f3\u017cnych klasyk\u00f3w bijatyk. A po co to ca\u0142e \u015bredniowiecze? Nie chcieli\u015bcie umiejscowi\u0107 akcji w bardziej znanym settingu, np. w latach 80., w klimacie znanym z film\u00f3w typu\u00a0<a href=\"https:\/\/www.filmweb.pl\/film\/Krwawy+sport-1988-89044\"><em>Krwawy sport<\/em><\/a>?<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Nie, nas raczej zawsze jara\u0142a fantastyka i \u015bredniowiecze. Po prostu chcieli\u015bmy zrobi\u0107 gr\u0119 w tym stylu.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Ale mo\u017ce bardziej znany klimat lepiej trafi\u0142by do tych odbiorc\u00f3w, kt\u00f3rzy si\u0119 wychowali na\u00a0<em>Street Fighterach\u00a0<\/em>i innych grach tego typu?<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Bardzo mo\u017cliwe, jednak my g\u0142\u00f3wnie starali\u015bmy si\u0119, by nasza gra by\u0142a dla ludzi zar\u00f3wno ze starszego, jak i z m\u0142odszego pokolenia. \u017beby zaprasza\u0142a m\u0142odych ludzi swoj\u0105 kolorystyk\u0105 oraz \u017ceby starsze osoby poczu\u0142y nostalgi\u0119.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>A co jest kluczowe przy zrobieniu dobrej bijatyki?<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Wed\u0142ug mnie najwi\u0119ksze znaczenie ma p\u0142ynno\u015b\u0107 inputu. Je\u015bli wciskasz przycisk, a posta\u0107 raz atakuje, a raz nie \u2013 lub atakuje z op\u00f3\u017anieniem \u2013 to niestety ci\u0119\u017cko jest poczu\u0107 feeling tej gry.\u00a0<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Czyli sprowadza si\u0119 to w sumie do kontrolera postaci, kt\u00f3ry musi by\u0107 idealny.<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Tak, zgadza si\u0119. Poza tym druga posta\u0107 <em>(w walce \u2013 dop. red.) <\/em>te\u017c musi dobrze reagowa\u0107 na to wszystko, skoro to jest walka mi\u0119dzy dwoma graczami.<\/span><\/p>\n\n<div data-mode=\"normal\" data-oembed=\"1\" data-provider=\"youtube\" id=\"arve-youtube-zrxq9oimlje\" style=\"max-width:1170px;\" class=\"arve\">\n\t<div class=\"arve-inner\">\n\t\t<div style=\"aspect-ratio:585\/329\" class=\"arve-embed arve-embed--has-aspect-ratio\">\n\t\t\t<div class=\"arve-ar\" style=\"padding-top:56.239316%\"><\/div>\n\t\t\t<iframe allow=\"accelerometer &apos;none&apos;;autoplay &apos;none&apos;;bluetooth &apos;none&apos;;browsing-topics &apos;none&apos;;camera &apos;none&apos;;clipboard-read &apos;none&apos;;clipboard-write;display-capture &apos;none&apos;;encrypted-media &apos;none&apos;;gamepad &apos;none&apos;;geolocation &apos;none&apos;;gyroscope &apos;none&apos;;hid &apos;none&apos;;identity-credentials-get &apos;none&apos;;idle-detection &apos;none&apos;;keyboard-map &apos;none&apos;;local-fonts;magnetometer &apos;none&apos;;microphone &apos;none&apos;;midi &apos;none&apos;;otp-credentials &apos;none&apos;;payment &apos;none&apos;;picture-in-picture;publickey-credentials-create &apos;none&apos;;publickey-credentials-get &apos;none&apos;;screen-wake-lock &apos;none&apos;;serial &apos;none&apos;;summarizer &apos;none&apos;;sync-xhr;usb &apos;none&apos;;web-share;window-management &apos;none&apos;;xr-spatial-tracking &apos;none&apos;;\" allowfullscreen=\"\" class=\"arve-iframe fitvidsignore\" credentialless data-arve=\"arve-youtube-zrxq9oimlje\" data-lenis-prevent=\"\" data-src-no-ap=\"https:\/\/www.youtube-nocookie.com\/embed\/Zrxq9oimljE?feature=oembed&iv_load_policy=3&modestbranding=1&rel=0&autohide=1&playsinline=0&autoplay=0\" frameborder=\"0\" height=\"658\" loading=\"lazy\" name=\"\" referrerpolicy=\"strict-origin-when-cross-origin\" sandbox=\"allow-scripts allow-same-origin allow-presentation allow-popups allow-popups-to-escape-sandbox\" scrolling=\"no\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/Zrxq9oimljE?feature=oembed&iv_load_policy=3&modestbranding=1&rel=0&autohide=1&playsinline=0&autoplay=0\" title=\"\" width=\"1170\"><\/iframe>\n\t\t\t\n\t\t<\/div>\n\t\t\n\t<\/div>\n\t\n\t\n\t<script data-jetpack-boost=\"ignore\" type=\"application\/ld+json\">{\"@context\":\"http:\\\/\\\/schema.org\\\/\",\"@id\":\"https:\\\/\\\/shinigami.pl\\\/?p=299491#arve-youtube-zrxq9oimlje\",\"@type\":\"VideoObject\",\"embedURL\":\"https:\\\/\\\/www.youtube-nocookie.com\\\/embed\\\/Zrxq9oimljE?feature=oembed&iv_load_policy=3&modestbranding=1&rel=0&autohide=1&playsinline=0&autoplay=0\"}<\/script>\n\t\n<\/div>\n<p>\u00a0<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Popraw mnie je\u015bli si\u0119 myl\u0119, ale\u00a0<em>Starkheim Tournament\u00a0<\/em>znajduje si\u0119 obecnie w Early Accessie na Steamie, zgadza si\u0119?<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Zgadza si\u0119 \u2013 gra na chwil\u0119 obecn\u0105 jest w Early Accessie, ale jeszcze nie jest dost\u0119pna. Mo\u017ce uda si\u0119 j\u0105 wyda\u0107 do ko\u0144ca roku. G\u0142\u00f3wnym problemem jest czas, bo jeste\u015bmy po prostu osobami pracuj\u0105cymi w r\u00f3\u017cnych miejscach, a nie zajmujemy si\u0119 gamedevem. To jest robione hobbistycznie.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Chcia\u0142em jeszcze dopyta\u0107 o Early Access. Z tego co kojarz\u0119, wi\u0119kszo\u015b\u0107 gier w Early Accessie to s\u0105 raczej produkcje typu survival, roguelike, czyli produkcje w teorii niesko\u0144czenie regrywalne. Co prawda w bijatykach r\u00f3wnie\u017c jest ten pierwiastek \u201eendless replayability\u201d, ale to jednak co innego. To niecodzienny wyb\u00f3r, \u017ceby bijatyk\u0119 wrzuci\u0107 do Early Accessu.<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">To prawda, ale dzi\u0119ki Early Accessowi mo\u017cemy w tym momencie wyda\u0107\u00a0<em>(gr\u0119 \u2013 dop. red.)\u00a0<\/em>i dodawa\u0107 do niej ca\u0142y czas nowy content, przy okazji zdobywaj\u0105c opinie ludzi i wprowadzaj\u0105c jakie\u015b zmiany. Na przyk\u0142ad w ubieg\u0142ym roku ludzie nie byli zadowoleni z tego, \u017ce jest osobny pasek od ulta i osobny pasek od \u201emany\u201d, kt\u00f3ry zajmuje si\u0119 \u201ebreakami\u201d. Zrezygnowali\u015bmy z tego i wprowadzili\u015bmy system AP, czyli Armor Points. Polega on na tym, \u017ce jak przeciwnicy ci\u0119 atakuj\u0105, to mo\u017cesz im \u201euciec\u201d. Zmieniono te\u017c mechanik\u0119 ulta tak, \u017ceby przypomina\u0142a bardziej inne bijatyki. Teraz je\u015bli masz okre\u015blon\u0105 ilo\u015b\u0107 HP, w tym przypadku 30%, dopiero wtedy mo\u017cesz u\u017cy\u0107 specjalnego ataku. Do tego w tym momencie <em>(na CDA Expo \u2013 dop. red.)<\/em> zbieramy opinie od ludzi, \u017ceby powiedzieli czy im si\u0119 to podoba, czy nie.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Czyli ten feedback z Early Accessu pom\u00f3g\u0142 wam dopracowa\u0107 gameplay, zbalansowa\u0107 gr\u0119.\u00a0<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Tak, to bardzo pomaga, zw\u0142aszcza w programowaniu.<\/span><\/p>\n<figure id=\"attachment_299494\" aria-describedby=\"caption-attachment-299494\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-299494 size-large\" src=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1-1024x570.jpg\" alt=\"Starkheim Tournament [1]\" width=\"1024\" height=\"570\" srcset=\"https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1-1024x570.jpg 1024w, https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1-300x167.jpg 300w, https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1-768x427.jpg 768w, https:\/\/shinigami.pl\/wp-content\/uploads\/2024\/06\/mox_ss_1.jpg 1432w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption id=\"caption-attachment-299494\" class=\"wp-caption-text\">Starkheim Tournament<\/figcaption><\/figure>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Wezm\u0119 ci\u0119 troch\u0119 pod w\u0142os: steamowy odbiorca bardzo lubi gry, kt\u00f3re posiadaj\u0105 g\u0142\u0119bi\u0119. Nie m\u00f3wi\u0119, \u017ce\u00a0<em>Starkheim<\/em>\u00a0jej nie ma, ale jak dok\u0142adnie zamierzacie utrzyma\u0107 gracza na d\u0142u\u017cej przy waszej grze?<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Na pewno b\u0119dziemy chcieli dodawa\u0107 nowe postaci, mapy i tryby gry i c\u00f3\u017c, to tyle.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Czyli content jest kr\u00f3lem.<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Tak, zdecydowanie. Gra b\u0119dzie mia\u0142a jeszcze kampani\u0119 fabularn\u0105, wi\u0119c plany s\u0105.\u00a0<em>(\u015bmiech)<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\"><strong>Brzmi to dobrze. Zatem czy\u00a0<em>Starkheim Tournament\u00a0<\/em>z\u0142o\u017cy ho\u0142d klasycznym bijatykom 2D? My\u015bl\u0119, \u017ce wszyscy na to liczymy. Zatem \u017cycz\u0119 powodzenia i dzi\u0119ki wielkie za rozmow\u0119!<\/strong><\/span><\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Starkheim Tournament <em>mo\u017cecie doda\u0107 do Listy \u017bycze\u0144 na jej <a href=\"https:\/\/store.steampowered.com\/app\/1231070\/Starkheim_Tournament\/\">stronie<\/a><\/em><a href=\"https:\/\/store.steampowered.com\/app\/1231070\/Starkheim_Tournament\/\"> Steam<\/a><em>.<\/em><\/span><\/p>\n<p>\u00a0<\/p>\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; background-color: #000f54;\" cellpadding=\"15px\">\n<tbody>\n<tr>\n<td style=\"width: 100%; border-style: none; padding: 15px;\"><strong><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Ten tekst jest pierwszym z cyklu wywiad\u00f3w z tw\u00f3rcami gier niezale\u017cnych, przeprowadzonych w trakcie <a href=\"https:\/\/expo.cdaction.pl\/\">CD-Action Expo 2024<\/a>. Sprawd\u017a pozosta\u0142e wywiady z serii:<\/span><\/strong><\/p>\n<ul>\n<li><strong><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">O bijatykach, Early Accessie i Starkheim Tournament \u2013 wywiad z Project Mox<\/span><\/strong><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/o-flashu-przygodowkach-i-miksowaniu-gatunkow-wywiad-ze-scriptwelderem\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">O Flashu, przygod\u00f3wkach i miksowaniu gatunk\u00f3w \u2013 wywiad ze scriptwelderem<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/minimalizm-przy-opowiadaniu-historii-wywiad-z-hiking-mind-studio\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Minimalizm przy opowiadaniu historii \u2013 wywiad z HiKing Mind Studio<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/krasnolud-w-mechu-smok-i-early-access-wywiad-ze-star-drifters\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Krasnolud w mechu, smok i Early Access \u2013 wywiad ze Star Drifters<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/nie-tylko-polskie-darkest-dungeon-wywiad-z-fornixa-games\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Nie tylko \u201epolskie Darkest Dungeon\u201d \u2013 <\/span><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">wywiad z Fornixa Games<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/rynek-gier-mobilnych-i-gra-w-czolgi-wywiad-z-kasur-games\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Rynek gier mobilnych i \u201egra w czo\u0142gi\u201d \u2013 wywiad z Kasur Games<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/polacy-zasiedlaja-dziki-zachod-wywiad-z-odd-qubit\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Polacy zasiedlaj\u0105 Dziki Zach\u00f3d \u2013 wywiad z Odd Qubit<\/span><\/a><\/li>\n<li><a href=\"https:\/\/shinigami.pl\/marketing-a-marketowalnosc-gier-wywiad-z-render-cube\/\"><span style=\"font-size: 12pt; font-family: georgia, palatino, serif;\">Marketing a \u201emarketowalno\u015b\u0107\u201d gier \u2013 wywiad z Render Cube<\/span><\/a><\/li>\n<\/ul>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Tekken 8, Street Fighter 6, Mortal Kombat 1 \u2013 klasyczne bijatyki ewidentnie s\u0105 teraz w modzie. Mo\u017ce jednak warto powr\u00f3ci\u0107 do rozpikselizowanych pocz\u0105tk\u00f3w tego gatunku na przyk\u0142ad za spraw\u0105 Starkheim Tournament? O tym i innych sprawach opowiedzia\u0142 w wywiadzie dla Cross-Playa Jakub Skonecki z Project Mox. May_Day: Zapytam prowokacyjnie:\u00a0Starkheim Tournament\u00a0to &hellip; <a href=\"https:\/\/shinigami.pl\/?p=299491\" class=\"more-link\">Wi\u0119cej<\/a><\/p>\n","protected":false},"author":56,"featured_media":299552,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_wpscppro_dont_share_socialmedia":null,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[1857,2024],"tags":[2011,1042,989,1813,2027,2029,1335,2028,2026,2025,389],"coauthors":[1321],"class_list":["post-299491","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-indie","category-wywiady","tag-2011","tag-2d","tag-bijatyka","tag-cd-action","tag-cd-action-expo","tag-early-access","tag-gra-indie","tag-pixel-art","tag-project-mox","tag-starkheim-tournament","tag-wywiad","entry"],"pp_statuses_selecting_workflow":false,"pp_workflow_action":"current","pp_status_selection":"publish","aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/posts\/299491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/users\/56"}],"replies":[{"embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=299491"}],"version-history":[{"count":16,"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/posts\/299491\/revisions"}],"predecessor-version":[{"id":299848,"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/posts\/299491\/revisions\/299848"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=\/wp\/v2\/media\/299552"}],"wp:attachment":[{"href":"https:\/\/shinigami.pl\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=299491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=299491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=299491"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/shinigami.pl\/index.php?rest_route=%2Fwp%2Fv2%2Fcoauthors&post=299491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}